 |
| OVERALL RATING |
3.0 |
| Presentation |
 |
3.5 |
| Control |
 |
3.5 |
| Gameplay |
 |
3.0 |
| Fun factor |
 |
2.5 |
| User Rating |
 |
2.5 |
 |
Posted: June 16, 2008
Devil May Cry brings the white-haired, scarlet-cloaked, dual-gunned demon hunter Dante to mobile in a new adventure taking on his half brother Virgil. Unlike the longer and more-cohesive console version Dante X Virgil however, this title opts for a branched mission format that was previously used in another Capcom mobile game, Resident Evil: The Missions.
A total of 50 missions can be undertaken but not all in successive fashion for they are positioned in pyramid form, meaning various paths will open up and the only way to get through all of them is to restart and take a different path next time. The variety of action encountered deals with collecting orbs, eliminating a certain amount of enemies, finding exit keys or unleashing your wrath against Boss demons.
They are usually quite short and quick to complete, sometimes maybe even too short for mobile.
Dante features his usual assortment of combat skills using guns, swords and defensive schemes. All of these can be upgraded with experience points through battles or orb collecting and stronger weapons, but you can also improve skills via the Swordmaster, Gunslinger and Royalguard fighting styles. Whichever of these you equip will result in a level-up of that scheme.
As for dealing with the beasties, in usual Dante form you can fill them full of bullets or have them taste your cold steel. Different combos can be fashioned but it’s unfortunate that you won’t be able to appreciate them since most enemies are quite dead-like, that is dumb, slow and hardly moving. In fact, you’ll be struggling to come up with cool ways of taking them out, finally relegating to just standing point-blank in front of them.
Additionally, though the game is in full 3D, it proves to be more of a hindrance. The character illustrations just aren’t there and can you say camera issues? I do appreciate the fact though that they did try to engulf players in the DMC experience instead of some weird 2D scheme. As for the controls, they come with a very funky setup but fortunately they can be customized to suit your needs.
Devil May Cry also offers up a Challenge mode that gives you 20 rooms to clear before your health runs out. This is a high-score affair that adds some longevity to the game but in the end, it just doesn’t completely satisfy. The excitement of being Dante quickly subsides with too short missions, too simple objectives and not enough true-grit action.